Thursday, December 26, 2019

Game Over Effects Of Video Game Use Essay - 1294 Words

Game Over: Effects of Video Game Use Clint Glover Professor Robert J. Dougherty LSTD 4953-Study in Depth 12/14/2015 I certify that I have read A Student s Guide to Academic Integrity at the University of Oklahoma, and this paper is an original paper composed by me for this course. Except where properly cited and attributed, it has not been copied or closely reworded from any other source and has not been submitted as a whole, or in part, for credit in any other course at OU or any other educational institution. It has not been created or submitted for any other purpose such as a job assignment at my workplace or any other agency. Game Over: Effects of Video Game Use â€Å"Video games are a ubiquitous part of almost all children s and adolescents lives, with 97% playing for at least one hour per day in the United States.† (Granic, Lobel, Engels, 2014). Video gaming is a billion dollar industry and its growing popularity with adolescents and young adults is becoming a part of everyday life for a majority of children in the modern era. Video games can have immense value and opportunity. They can be enjoyable and useful when used appropriately for entertaining or learning experiences. Society today seems to put an emphasis on the consequences of gaming. Gaming has even made national news when discussing the possibility that a violent video game can influence violent behavior. For the last decade, video game use has been researched more and more. With this newShow MoreRelatedThe Effects Of Playing Video Games On Adolescents1554 Words   |  7 PagesAdolescents Playing Video Games An Issue Analysis Essay Introduction: Are there people who have never played video games at least once in their adolescence? 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